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A mockup of the Hourglass app on an iPad

Hourglass Productivity Timer

A multimodal product designed to alleviate anxiety caused by traditional numerical timers. An app tailors visualizations while a physical companion device generates intuitive time displays, ensuring uninterrupted focus during productivity sessions.
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Context
Class project
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My Role
UX Designer, 3D Modeler
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Timeline
January 2023-June 2024
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Tools Used
Figma, TinkerCAD, Adobe Illustrator

Design Process

Hourglass's design processHourglass's design process
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Product Showcase

My Impact

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Led user testing that exposed traditional timers' productivity limitations, establishing pivotal insights that shaped the project lifecycle.
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Collaborated across functions to refine design elements, translating user feedback into a UI that aligned with product goals and delighted users.
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Designed a cost-effective product with a premium feel, prioritizing affordability to better serve our target audience.
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Problem Space

Traditional timers demand constant attention, pulling focus away from important tasks and creating unnecessary interruptions. Watching precious time pass can also cause anxiety, making it harder for users to stay focused and accomplish their goals efficiently.

User Personas

We developed two user personas representing diverse user groups to ensure Hourglass met the needs of our target audience.

Primary User Persona

An avatar of a smiling woman wearing glasses
Avery
Full-time university student
Goals
Improve time management, reduce stress, and work more efficiently
Needs
Customizable visual aids for studying, portable solution
Frustrations
Overwhelmed by time constraints, difficulty maintaining focus
How Hourglass could help
Provide non-intrusive visualizations to help Avery stay on track, with customizable features that integrate seamlessly into existing devices.

Secondary User Persona

An avatar of a smiling man with a beard
Kevin
Project manager
Goals
Facilitate effective team sprints during in-office meetings
Needs
Visual time management tool visible to all team members, minimizes distractions
Frustrations
Team members distracted by personal devices during meetings
How Hourglass could help
Provide a centralized visual timer that mirrors device screens, boosting team focus and reducing distractions during meetings.
research

User Research

To shape our design approach, we conducted user research on jigsaw puzzle completion times, combining quantitative data with qualitative insights from post-session conversations. These findings helped us understand how timers influenced user stress levels and perceptions of productivity.
Average time to complete puzzles
A bar graph comparing completion times without a timer, with a numerical timer, and with a visual timerA bar graph comparing completion times without a timer, with a numerical timer, and with a visual timer
A bar graph comparing completion times without a timer, with a numerical timer, and with a visual timer
A bar graph comparing completion times without a timer, with a numerical timer, and with a visual timer
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“Seeing the visual timer in my peripheral vision was less distracting than having to break focus from the task to check the numerical timer.”
Quote from user research
A human avatar looking to the right
“Seeing the visual timer in my peripheral vision was less distracting than having to break focus from the task to check the numerical timer.”
Quote from user research

Research Insights

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Participants completed their task faster without a timer.
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A visual timer felt more intuitive than a numerical timer, leading to faster completion times.
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The introduction of a numerical timer after using no timer introduced stress and distraction.

Research Insights

A speed gauge icon
Participants completed their task fastest without a timer.
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Visual timers produced faster task completion.
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Introducing a numerical timer induced stress and distraction.
ideation
How might we create intuitive time visualizations that help users easily gauge time and stay productive?

User Flow

We drafted an initial user flow based on user research feedback, prioritizing simplicity in interactions while allowing customization of timer length and visual type.
A proposed user flow for the Hourglass appA proposed user flow for the Hourglass app
design

Wireframes

Our initial interactive wireframes focused on two key aspects.
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Core functionality
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Navigation flow
Five mockup screens for mobile device
User testing revealed key issues:
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It was unclear whether key settings, like timer duration, had been selected.
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It was not obvious if user input for all timer parameters was required.

Mid-Fidelity Design

Guided by wireframe testing insights, the mid-fidelity interactive design emphasized two primary areas.
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Detailed UI elements
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Visual style definition
Five mockup screens for tablet
User testing feedback
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User favorites and recents should be separated into their own sections.
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The system lacked sufficient feedback to indicate how user actions impacted timer parameters
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The initial physical prototype was built with cardboard and duct tape as a proof of concept.
A person measuring a piece of cardboard with a ruler
A person sliding a piece of glass into a cardboard box
Two people huddled over a cardboard box
Three people looking at a cardboard box with a piece of glass in it
Wooden texture background. Image by kues1 on Freepik.

Visual Identity

Inspired by mesh gradients, natural materials, and representations of glass, our visual identity blended warm, comforting colors with glassmorphic UI elements, balancing digital functionality with a calming, organic aesthetic.

Final Design

The high-fidelity prototype, a culmination of extensive user testing and iteration, showcases polished UI and a finalized visual identity.
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Users start by setting their desired timer length.
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They then choose a visual that adjusts intuitively to the timer's duration.
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Next, they select an audio track to accompany the visual timer.
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Finally, they review their choices on a summary page and can favorite their settings for future use.
The high-fidelity prototype, a culmination of extensive user testing and iteration, showcases polished UI and a finalized visual identity.
A clock icon
Users start by setting their desired timer length.
An eye icon
They then choose a visual that adjusts intuitively to the timer's duration.
A speaker icon
Next, they select an audio track to accompany the visual timer.
A list icon
Finally, they review their choices on a summary page and can favorite their settings for future use.

Accessibility

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AAA Contrast requirements met or exceeded for all text
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AA Non-text Contrast requirements exceeded for all UI components and graphical objects
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Labels provide sufficient context to understand the function of each element
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State changes are clearly communicated to the user
user testing

Overview

We conducted user testing at each design phase with college students and young professionals from our target demographic. Their feedback was crucial for guiding design iterations and achieving our goals.

Findings and Iterations

Low-Fidelity Testing
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Key Finding
Unclear selection feedback
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Iteration
Improved visual cues for selections
Low-Fidelity Testing
A magnifying glass icon
Key Finding
Unclear selection feedback
A wrench and screwdriver icon
Iteration
Improved visual cues for selections
Mid-Fidelity Testing
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Key Finding
Need for distinct sections for favorites and recent timers
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Iteration
Separated these sections in the UI
Mid-Fidelity Testing
A magnifying glass icon
Key Finding
Need for distinct sections for favorites and recent timers
A wrench and screwdriver icon
Iteration
Separated these sections in the UI
Physical Device Testing
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Key Finding
Users struggled to remove the tablet from the physical device, often accidentally pressing the device lock button
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Iteration
Finger cutouts added to the device's lid
Physical Device Testing
A magnifying glass icon
Key Finding
Users struggled to remove the tablet from the physical device, often accidentally pressing the device lock button
A wrench and screwdriver icon
Iteration
Finger cutouts added to the device's lid
presentation

Exhibition

At the capstone exhibition, our team presented the final iteration of Hourglass in a cozy, home office-inspired space. We showcased its evolution from the initial cardboard prototype to the refined design, along with visual insights into our design process and a video documenting Hourglass's development.
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What's Next

We identified several key areas for improvement based on user feedback, ongoing evaluation, and audience interaction at the capstone exhibition.
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Transitions in the final UI felt slow. Though intentional to induce calm, adjustments are needed to better meet user expectations.
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Additional testing is required to fine-tune interactions and refine features through real-world use.
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Accessibility must be ensured so Hourglass works well for a diverse audience across different device platforms.