A multimodal product designed to alleviate anxiety caused by traditional numerical timers. An app tailors visualizations while a physical companion device generates intuitive time displays, ensuring uninterrupted focus during productivity sessions.
Context
Class project
My Role
UX Designer, 3D Modeler
Timeline
January 2023-June 2024
Tools Used
Figma, TinkerCAD, Adobe Illustrator
Design Process
Product Showcase
My Impact
Led user testing that exposed traditional timers' productivity limitations, establishing pivotal insights that shaped the project lifecycle.
Collaborated across functions to refine design elements, translating user feedback into a UI that aligned with product goals and delighted users.
Designed a cost-effective product with a premium feel, prioritizing affordability to better serve our target audience.
understand
Problem Space
Traditional timers demand constant attention, pulling focus away from important tasks and creating unnecessary interruptions. Watching precious time pass can also cause anxiety, making it harder for users to stay focused and accomplish their goals efficiently.
User Personas
We developed two user personas representing diverse user groups to ensure Hourglass met the needs of our target audience.
Primary User Persona
Avery
Full-time university student
Goals
Improve time management, reduce stress, and work more efficiently
Needs
Customizable visual aids for studying, portable solution
Frustrations
Overwhelmed by time constraints, difficulty maintaining focus
How Hourglass could help
Provide non-intrusive visualizations to help Avery stay on track, with customizable features that integrate seamlessly into existing devices.
Secondary User Persona
Kevin
Project manager
Goals
Facilitate effective team sprints during in-office meetings
Needs
Visual time management tool visible to all team members, minimizes distractions
Frustrations
Team members distracted by personal devices during meetings
How Hourglass could help
Provide a centralized visual timer that mirrors device screens, boosting team focus and reducing distractions during meetings.
research
User Research
To shape our design approach, we conducted user research on jigsaw puzzle completion times, combining quantitative data with qualitative insights from post-session conversations. These findings helped us understand how timers influenced user stress levels and perceptions of productivity.
Average time to complete puzzles
“Seeing the visual timer in my peripheral vision was less distracting than having to break focus from the task to check the numerical timer.”
Quote from user research
“Seeing the visual timer in my peripheral vision was less distracting than having to break focus from the task to check the numerical timer.”
Quote from user research
Research Insights
Participants completed their task faster without a timer.
A visual timer felt more intuitive than a numerical timer, leading to faster completion times.
The introduction of a numerical timer after using no timer introduced stress and distraction.
Research Insights
Participants completed their task fastest without a timer.
Visual timers produced faster task completion.
Introducing a numerical timer induced stress and distraction.
ideation
How might we create intuitive time visualizations that help users easily gauge time and stay productive?
User Flow
We drafted an initial user flow based on user research feedback, prioritizing simplicity in interactions while allowing customization of timer length and visual type.
design
Wireframes
Our initial interactive wireframes focused on two key aspects.
Core functionality
Navigation flow
User testing revealed key issues:
It was unclear whether key settings, like timer duration, had been selected.
It was not obvious if user input for all timer parameters was required.
Mid-Fidelity Design
Guided by wireframe testing insights, the mid-fidelity interactive design emphasized two primary areas.
Detailed UI elements
Visual style definition
User testing feedback
User favorites and recents should be separated into their own sections.
The system lacked sufficient feedback to indicate how user actions impacted timer parameters
Physical Device
Hourglass's physical companion features a glass surface set at a 45-degree angle. When a tablet is placed screen-down on top of the device, the visuals reflect off the glass, creating a hologram effect.
The initial physical prototype was built with cardboard and duct tape as a proof of concept.
I used TinkerCAD to draft and 3D print a V1 prototype, refining it to address user feedback like the need for finger holes for removing the tablet.
I designed a wooden enclosure in Adobe Illustrator, which I then laser cut and assembled using halving joints for easy disassembly.
Visual Identity
Inspired by mesh gradients, natural materials, and representations of glass, our visual identity blended warm, comforting colors with glassmorphic UI elements, balancing digital functionality with a calming, organic aesthetic.
Final Design
The high-fidelity prototype, a culmination of extensive user testing and iteration, showcases polished UI and a finalized visual identity.
Users start by setting their desired timer length.
They then choose a visual that adjusts intuitively to the timer's duration.
Next, they select an audio track to accompany the visual timer.
Finally, they review their choices on a summary page and can favorite their settings for future use.
The high-fidelity prototype, a culmination of extensive user testing and iteration, showcases polished UI and a finalized visual identity.
Users start by setting their desired timer length.
They then choose a visual that adjusts intuitively to the timer's duration.
Next, they select an audio track to accompany the visual timer.
Finally, they review their choices on a summary page and can favorite their settings for future use.
Accessibility
AAA Contrast requirements met or exceeded for all text
AA Non-text Contrast requirements exceeded for all UI components and graphical objects
Labels provide sufficient context to understand the function of each element
State changes are clearly communicated to the user
user testing
Overview
We conducted user testing at each design phase with college students and young professionals from our target demographic. Their feedback was crucial for guiding design iterations and achieving our goals.
Findings and Iterations
Low-Fidelity Testing
Key Finding
Unclear selection feedback
Iteration
Improved visual cues for selections
Low-Fidelity Testing
Key Finding
Unclear selection feedback
Iteration
Improved visual cues for selections
Mid-Fidelity Testing
Key Finding
Need for distinct sections for favorites and recent timers
Iteration
Separated these sections in the UI
Mid-Fidelity Testing
Key Finding
Need for distinct sections for favorites and recent timers
Iteration
Separated these sections in the UI
Physical Device Testing
Key Finding
Users struggled to remove the tablet from the physical device, often accidentally pressing the device lock button
Iteration
Finger cutouts added to the device's lid
Physical Device Testing
Key Finding
Users struggled to remove the tablet from the physical device, often accidentally pressing the device lock button
Iteration
Finger cutouts added to the device's lid
presentation
Exhibition
At the capstone exhibition, our team presented the final iteration of Hourglass in a cozy, home office-inspired space. We showcased its evolution from the initial cardboard prototype to the refined design, along with visual insights into our design process and a video documenting Hourglass's development.
reflection
What's Next
We identified several key areas for improvement based on user feedback, ongoing evaluation, and audience interaction at the capstone exhibition.
Transitions in the final UI felt slow. Though intentional to induce calm, adjustments are needed to better meet user expectations.
Additional testing is required to fine-tune interactions and refine features through real-world use.
Accessibility must be ensured so Hourglass works well for a diverse audience across different device platforms.